About Us
Armature Studio is located in Austin, Texas and was founded by the key developers of the Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games including Kameo, Starfox Adventures, Star Wars Battlefront 1 & 2, the Wing Commander series, and many more. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high end games.
We offer a fun, creative, and challenging environment with excellent compensation and a full range of benefits.
Open Positions
Art: Engineering: Design:Animator
Working closely with the Art Director, Lead and Senior Animators, Riggers, Engineers, and Designers, Animators are responsible for executing the animation vision for our upcoming projects.
Qualifications:
- 2+ years of experience (and/or a 4 or 5 star reel and a lot of passion)
- Demoreel must show strong hand keyed physical animation with bipeds and more complex non bipeds as well as character performance work
- Maya experience (Ideally 6 months or more)
- Cinematic (film making) skills a strong plus. Should be able to demonstrate these skills (FMV, cut-scenes, short film, commercial, previs, etc...)
- Strong verbal and written communication skills
- Candidates must have a US work permit
If you are interested in this position, please send your résumé to hr@armature.com and include the position name in the subject line of your message. Also include a showreel breakdown and a link to your reel. No attachments over 2MB please.
Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.
Click here to return to the list of open positions.
Visual Effects Artist
Working closely with the Art Director, tools programmers, and animators, the Visual Effects Artist will be responsible for creating high quality in-game particle effects and guide production methods for our upcoming projects. This role may involve overseeing the work of outside contractors.
The ideal candidate has a strong understanding of the creation of stunning in-game visual effects. The candidate should exhibit creativity, technical and artistic skills, and understand the constraints and abilities of a console game environment.
Responsibilities:
- Work closely with the Art Director and Design Team to create impactful VFX
- Use Maya, Photoshop, and proprietary tools to create and implement effects
- Provide feedback and design suggestions to further development of our tools
Qualifications:
- Ability to model and texture in 3D with specialization in particle effects
- Strong technical aptitude related to 3D modeling tools and game engine technologies
- Ability to be receptive to art direction and to perform well within a collaborative team environment
- Strong communication skills, both written and verbal
- Able to work independently with a minimum of supervision
- Good understanding of artistic animation principles in 2d and 3d
- Proficiency with Photoshop
- Game industry experience (has shipped at least one game on a console system)
If you are interested in this position, please send your résumé to hr@armature.com and include the position name in the subject line of your message.
Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.
Click here to return to the list of open positions.
Systems Engineer
The Systems Engineer will work closely with the Technical Director to develop innovative software solutions for our upcoming projects. This role will also involve close collaboration with artists and designers as well as helping to influence the technical direction of projects.
Qualifications:
- 5 years of industry experience working as a software engineer with at least 1 shipped AAA title
- Proficient in C/C++
- Ability to both design and work within various scripting languages
- Strong 3D math skills
- Can work with other departments and assess and address game systems needs
- Being able to grasp the big picture of how various systems must interact
- Strong communication skills, both written and verbal
- Ability to work within a highly dynamic startup environment where team members typically have multiple responsibilities
- Able to work independently with a minimum of supervision
If you are interested in this position, please send your résumé to hr@armature.com and include the position name in the subject line of your message.
Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.
Click here to return to the list of open positions.
Tools Engineer
The Tools Engineer will work closely with the Technical Director and people of various disciplines to develop innovative software solutions for our upcoming projects. This role will also involve close collaboration with artists and designers to determine and solve their tools needs.
Qualifications:
- 3 years of experience working as a software engineer
- Proficient in C/C++ and C#
- Can work with other departments and assess and address tools needs
- Being able to grasp the big picture of how various tools and systems must interact
- Strong communication skills, both written and verbal
- Ability to work within a highly dynamic startup environment where team members typically have multiple responsibilities
If you are interested in this position, please send your résumé to hr@armature.com and include the position name in the subject line of your message.
Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.
Click here to return to the list of open positions.
Senior Game Designer
Working closely with the Game Director, the Senior Designer will be responsible for creating and building gameplay systems and scenarios for our upcoming projects. This role will also include managing and directing other designers.
Qualifications:
- 5 years of industry experience working as a Game Designer with at least 1 shipped AAA title
- Proficient with using editors for creating game scripting, either visual based or LUA
- Experience with creating design-centric level layouts using Maya or similar software
- Excellent interpersonal, verbal, and written communication skills
- Ability to effectively analyze and give direction for improving submitted gameplay assets
- Ability to work within a highly dynamic environment where team members typically have multiple responsibilities
- Able to work independently with a minimum of supervision
If you are interested in this position, please send your résumé to hr@armature.com and include the position name in the subject line of your message.
Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.
Click here to return to the list of open positions.
April 30, 2010
We are staffing up for the initial stages of an exciting unannounced project with an excited unannounced publisher! Please click Jobs on the left for a list of open positions.
September 19, 2008
We sure have the gift of gab:
September 16, 2008
Our company announcement was released this week accompanied by an exclusive interview on Kotaku.com.
- Kotaku talks to Mark and Todd.
- Press Release with quotes from Mark and Lou Castle.
September 15, 2008
We will be attending this year’s Austin Game Developers Conference, which takes place September 16th through the 17th at the Austin Convention Center. You can find us in the Electronic Arts exhibit, booth 304. We hope to see you there!